//==============================================================================
// Chariot_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Charioteria/Champion Charioteria
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_BoredA
ReplaceTexture cavalry e chariot map/cavalry e chariot map copper
      }
      }
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_BoredA
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map bronze
ReplaceTexture cavalry e chariot map/cavalry e chariot map bronze
      }
      }
      set hotspot
      {
         version
			{
				Visual cavalry e chariot_BoredA
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map iron
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Charioteria/Champion Charioteria
      set hotspot
      {
         version
         {  
				Visual Cavalry e chariot_WalkA
ReplaceTexture cavalry e chariot map/cavalry e chariot map copper
 }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry e chariot_WalkA
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map bronze
ReplaceTexture cavalry e chariot map/cavalry e chariot map bronze
 }
      }
      set hotspot
      {
         version
			{
				Visual cavalry e chariot_WalkA
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map iron
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Charioteria/Champion Charioteria
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_DeathA
ReplaceTexture cavalry e chariot map/cavalry e chariot map copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
                                Connect TopOfHead Blood hotspot
 }
      }
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_DeathA
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map bronze
ReplaceTexture cavalry e chariot map/cavalry e chariot map bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
                                Connect TopOfHead Blood hotspot
 }
      }
      set hotspot
      {
         version
			{
				Visual cavalry e chariot_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map iron
                                Connect TopOfHead Blood hotspot
            
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Charioteria/Champion Charioteria
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_IdleA
ReplaceTexture cavalry e chariot map/cavalry e chariot map copper
 }
      }
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_IdleA
ReplaceTexture cavalry e chariot map/cavalry e chariot map bronze
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map bronze
 }
      }
      set hotspot
      {
         version
			{
				Visual cavalry e chariot_IdleA
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map iron
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Charioteria/Champion Charioteria
      set hotspot
      {
         version
         {
				Visual cavalry e chariot_attackA
ReplaceTexture cavalry e chariot map/cavalry e chariot map copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section	
 }
      }
      set hotspot
      {
         version
			{
				Visual cavalry e chariot_attackA
ReplaceTexture cavalry e chariot map/cavalry e chariot map bronze
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section	
 }
      }
      set hotspot
      {
         version
			{
				Visual cavalry e chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture cavalry e chariot horse map/cavalry e chariot horse map iron
         }
      }
   }
}
